One of my most popular posts on my blog has been my short list of floor plans. Having a map of an area is one of the easiest ways to not only plan your rpg adventure, but also to make sure that all of your players are visualizing the same thing. Anything that keeps everyone on the same page helps to reduce confusion and arguments, both of which take away from the joy of the rpg.
So without further delay here is another list of floor plan links you may find useful in your games. Most of these are aimed at the near past, modern, or near future time periods. Hope you enjoy them.
Here is the second installment of our on going It Came From the Late, Late, Late Show our GM provided us with a longer game, I believe it took us 3 sessions to finish the storyline and that included staying up a bit later on the last night.
This adventure was a two part story line, in the beginning section we were humans discovering the monsters and bringing them back to our research lab to study them. The trip back was one of the two most memorable sections as we got attacked by modern day “pirates”. It was an attack by hippies on a Greenpeace ship who simply would not believe that we were not whalers. Of course the fact that we had to use an old whaling ship to bring the creatures back to the lab and that we tried to keep them from going below deck certainly wasn’t helping our cause any. Eventually we drove them off but not without a struggle.
Then we switch to the awakening of the monsters and us taking them over as our new roles for our actors. This is where our GM really got the chance to break out his homemade hex map, terrain and miniatures. He is really into Lego’s and so that is what we use for mini-figs when he runs. Of course we collect them too which makes them super easy to locate and use.
So as the ubur monsters (think Godzilla style) we were bent on destroying the town, as well as our arch enemy. Turns out that, at least for us and our dice, the hard part would be the electric lines they had laid down in our path. We came far too close to dying out over them before we even got into the real battle.
These images are from the end of game and give you an idea of the carnage as well as our GM’s homemade battle map.
Here is the write up of the movie poster, the characters and rule summary, as well as the entire adventure. Hope you enjoy. If you end up playing or running it I would love to hear how your adventure went.
A few months ago our Call of Cthulhu DM ran a one night game of It Came from the Late, Late, Late Show. I had never played the game before, though I had read through the rules a while ago. For a long time now I have had a love for what I call the one-book-wonder role playing games. My preference is for games that are low in rules as I find they are more fun to play. When you have multiple rule books, like in Shadowrun for example, it is easy to get caught up in the myriad of rules and forget that the joy of the adventure and the interaction of the characters is what makes a really good story and therefore a really good game.
In this case the game was epic in nature and well worth writing about. Our DM got his inspiration from the Grave Robbers from Outerspace card game, which is another great card game I will need to write more about someday. He used the cards to help generate the plot locations and encounters, which I thought was a terribly novel approach to getting ideas; a really great way to get the creative juices flowing. Even the name of the adventure came from the cards, which is a part of the rules of the card game but I will cover that in another post. As per the name of the post, the adventure name was The Ghost Returns for High Adventure on the Coast of Crusade.
If you have never played It Came from the Late, Late, Late Show I would recommend it. In it you are playing an actor that gets cast into various roles to be in a late night movie. Needless to say, these shows are low budget so a bit of cheesiness is in order. For example the major bad-guy in our adventure was this horrible tentacled creature, with several arms that waved about seemingly at random. We found this large creature was only affected by sharp objects and the more that we punctured it the more that it let out a hissing sound until it eventually deflated and laid flat across the ground.
In case you are looking for more details on our adventure, or need a one night run for your group. My DM has blessed me with his notes from our High Crusade, and allowed me to post them on my blog.
So when an adventuring party is faced with the challenge of stealing a dragon’s horde out from under a dragon what is the best approach. I suppose this particular problem has been covered before and will likely be covered again, though I doubt too many other groups will find the ultra creative approach that my gaming group decided to take.
First off I should clarify for you that 1) this party is evil, made up of demonologist, necromancers and the like and 2) there was never any intent on slaying the dragon, just removing as much treasure as they could with minimal effort and sacrifice of life or limb. Now that we have those basic facts covered we can proceed with the story of how they achieved this goal. Oh, I guess I should mention that I was running Legendary Lives 2nd Ed. in our typical Friday night game.
So the plan, that almost went off, was to lure the dragon from its home in the side of the mountain and while it was out and distracted to rush the lair and steal as much treasure as they could and escape. The escape route was clear for they have a magic circle made of 26 leather sections that can be laid down in a pattern to teleport what ever enters the circle to another place based on the pattern the pieces are arranged in (think Stargate). But now they had to determine how to lure out the dragon.
Well the groups assassin found in the small town a contact that would sell him a dragon sized dose of double-vision poison. This, they hoped, would provide them a fighting chance. But the poison had to be ingested, so they devised a cunning plan. They bought a cow, and a towns worth of bacon and two cheese wheels [can you see where this is going]. Then headed up the mountain, once they felt they were close enough they used their fire magic to cook all the bacon at once. With all the freshly cooked bacon they wrapped it around the cow, attached the wineskin of poison around it’s neck and tied the two cheese wheels to its back. Double, bacon cheese burger on the hoof; sure to attract even the mildest of dragon’s away from their treasure. Who could resist that much bacon???
And while there is much more to the story, which I will cover in another post someday, I will say that they did successfully part a fair amount of the treasure from the dragon with only minimal party damage. All through a judicious use of bacon!
It was mentioned to me the other day by a friend (I think as a quote from someone, but can’t locate the comment) that going to work is like being in a live action RPG. I couldn’t agree more.
For many of us, too many of us, we get up each day and put on our work clothes and head out the door. Depending on your situation even putting on your work clothes can feel like putting on a costume as it may be so different then what you wear in your free time. Then there is the how you have to act at work part, I don’t know about you but there are plenty of times for me that I have to act much differently then I want to, but you gotta do what you gotta do.
So we spend 40 hours (or so) a week playing a role for someone else, or several roles depending on your circumstance, in exchange for a paycheck. Certainly most of us are not really ourselves at work. I know that very few people at my work want to hear me geek out over my latest rpg session, or the game I got at con last month, or even what costume I am working on for the con a few months away. Instead they expect my job to be filled by a certain type of person, and to keep my job I need to fill that role, hence the live action rpg.
Personally I more enjoyed the fantasy based live action game I used to play, at least that character was a version of me that I dreamed up. But since there are bills to pay, mouths to feed, and cons to attend I will be heading off to the daily “game” later this morning. And when I get there and pull my id card off the rear view mirror and put the safety glasses on my head I will go into character and navigate the imaginary world that has been set out as today’s adventure. May you have as much luck with your adventure in your own live action rpg as I hope to have in mine.
In a tavern in Smith City the ratling and the goblin who have formed a loose association are reviewing the adventurer postings near the front door when they notice that one of the wanted posters was for another patron in the tavern. Just as this duo were debating how to best approach the draconian to capture him and gain their reward, now if they could just read the wanted poster they have. At about the same time the nomad notices that the draconian is on the wanted poster as well.
The necromantic nomad approaches the draconian hoping to apprehend him for the reward. He strikes the demonologist draconian who breaths fire in his direction scorching several bar chairs and a table. This also alerts the tavern security. In retaliation the nomad summons a skeleton causing panic to ensue in the tavern. To this the goblin creates a aura of darkness around himself as well as the ratling, and a wolfling that had been sitting at the table, they are now all under the table. Since the wolfing and ratling can not see in the goblins darkness they are safe from checking on the status of their sanity from the skeletons fear aura, but the goblin can see through his own darkness and is therefore subject to the sanity check. At this point the draconian unleashed a homunculus into the world. This leads to the ratling taking control of the mental faculties of the homunculus and commanding it to transport the draconian out of the bar. While the homunculus is not strong enough to lift the demonologist there is no resistance as the bouncers are shoving them out anyways.
Once out in the street the ratling touches the draconian causing disease on him that will persist for the next several hours. To create a distraction, or draw attention, the goblin starts to scream “Plague, Plague!!” which encourages the draconian to exit in pursuit of a safe place to hide to wait out the horrible illness that has befallen him.
Stay tuned for updates to the adventure in the next few days…..
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.