Here is the second installment of our on going It Came From the Late, Late, Late Show our GM provided us with a longer game, I believe it took us 3 sessions to finish the storyline and that included staying up a bit later on the last night.
This adventure was a two part story line, in the beginning section we were humans discovering the monsters and bringing them back to our research lab to study them. The trip back was one of the two most memorable sections as we got attacked by modern day “pirates”. It was an attack by hippies on a Greenpeace ship who simply would not believe that we were not whalers. Of course the fact that we had to use an old whaling ship to bring the creatures back to the lab and that we tried to keep them from going below deck certainly wasn’t helping our cause any. Eventually we drove them off but not without a struggle.
Then we switch to the awakening of the monsters and us taking them over as our new roles for our actors. This is where our GM really got the chance to break out his homemade hex map, terrain and miniatures. He is really into Lego’s and so that is what we use for mini-figs when he runs. Of course we collect them too which makes them super easy to locate and use.
So as the ubur monsters (think Godzilla style) we were bent on destroying the town, as well as our arch enemy. Turns out that, at least for us and our dice, the hard part would be the electric lines they had laid down in our path. We came far too close to dying out over them before we even got into the real battle.
These images are from the end of game and give you an idea of the carnage as well as our GM’s homemade battle map.
Here is the write up of the movie poster, the characters and rule summary, as well as the entire adventure. Hope you enjoy. If you end up playing or running it I would love to hear how your adventure went.
In a tavern in Smith City the ratling and the goblin who have formed a loose association are reviewing the adventurer postings near the front door when they notice that one of the wanted posters was for another patron in the tavern. Just as this duo were debating how to best approach the draconian to capture him and gain their reward, now if they could just read the wanted poster they have. At about the same time the nomad notices that the draconian is on the wanted poster as well.
The necromantic nomad approaches the draconian hoping to apprehend him for the reward. He strikes the demonologist draconian who breaths fire in his direction scorching several bar chairs and a table. This also alerts the tavern security. In retaliation the nomad summons a skeleton causing panic to ensue in the tavern. To this the goblin creates a aura of darkness around himself as well as the ratling, and a wolfling that had been sitting at the table, they are now all under the table. Since the wolfing and ratling can not see in the goblins darkness they are safe from checking on the status of their sanity from the skeletons fear aura, but the goblin can see through his own darkness and is therefore subject to the sanity check. At this point the draconian unleashed a homunculus into the world. This leads to the ratling taking control of the mental faculties of the homunculus and commanding it to transport the draconian out of the bar. While the homunculus is not strong enough to lift the demonologist there is no resistance as the bouncers are shoving them out anyways.
Once out in the street the ratling touches the draconian causing disease on him that will persist for the next several hours. To create a distraction, or draw attention, the goblin starts to scream “Plague, Plague!!” which encourages the draconian to exit in pursuit of a safe place to hide to wait out the horrible illness that has befallen him.
Stay tuned for updates to the adventure in the next few days…..