So when an adventuring party is faced with the challenge of stealing a dragon’s horde out from under a dragon what is the best approach. I suppose this particular problem has been covered before and will likely be covered again, though I doubt too many other groups will find the ultra creative approach that my gaming group decided to take.
First off I should clarify for you that 1) this party is evil, made up of demonologist, necromancers and the like and 2) there was never any intent on slaying the dragon, just removing as much treasure as they could with minimal effort and sacrifice of life or limb. Now that we have those basic facts covered we can proceed with the story of how they achieved this goal. Oh, I guess I should mention that I was running Legendary Lives 2nd Ed. in our typical Friday night game.
So the plan, that almost went off, was to lure the dragon from its home in the side of the mountain and while it was out and distracted to rush the lair and steal as much treasure as they could and escape. The escape route was clear for they have a magic circle made of 26 leather sections that can be laid down in a pattern to teleport what ever enters the circle to another place based on the pattern the pieces are arranged in (think Stargate). But now they had to determine how to lure out the dragon.
Well the groups assassin found in the small town a contact that would sell him a dragon sized dose of double-vision poison. This, they hoped, would provide them a fighting chance. But the poison had to be ingested, so they devised a cunning plan. They bought a cow, and a towns worth of bacon and two cheese wheels [can you see where this is going]. Then headed up the mountain, once they felt they were close enough they used their fire magic to cook all the bacon at once. With all the freshly cooked bacon they wrapped it around the cow, attached the wineskin of poison around it’s neck and tied the two cheese wheels to its back. Double, bacon cheese burger on the hoof; sure to attract even the mildest of dragon’s away from their treasure. Who could resist that much bacon???
And while there is much more to the story, which I will cover in another post someday, I will say that they did successfully part a fair amount of the treasure from the dragon with only minimal party damage. All through a judicious use of bacon!
So when we left off our ragged group of adventurers had not yet figured out that they were destined through PC aura to be together. The best laid plans of mice and DM’s go astride often I have found.
The draconian, being afflicted by the ratling disease ability, had left an easy to follow trail on his way to the abandoned, abandoned, toy factory (suggested by my PC’s who I think may watch Scooby Doo too much). The remaining group of rag tags followed his there with thoughts of a sizable, forged bounty in their minds. Upon arrival at the factory they gained entrance through a partially opened door. While moving in to the large warehouse with its crate lined walls they were ambushed by a dozen or so life-sized puppets that had come to life. Through the use of fire magic and control spells the walking dolls were quickly dispatched of. During the battle our Ratling Necromancer determined the whereabouts of the owner that the puppets were protecting.
While the Nomad took down the remaining mannequins, the Ratling and Goblin dug up the owner and used their Commune magic to speak with him and determine if he might still have valuables in the land of the living they could relieve from his corpse. They discovered that he had a house on the outskirts of town where his most valued possessions had been safely guarded during his life. The party determined to head there to find the treasure, right after they tracked down the Draconian to get their bounty.
Thankfully for them, but not our Draconian friend, the Wolfling had used this time to track him after he made his escape during the heat of battle. Tracking him down to a small shack the party finally manages to take him down, rendering his unconscious and drags him to the nearest lock up to collect on their doctored wanted poster. The Draconian get locked in the brink for the night, not so bad for him as they healed some of his wounds incurred in the previous two scuffles, and the party collects on the ransom. However their attempt at forgery is easy to see through when compared to a standard copy kept at the jail, so much for the big reward they had hoped for.
Now it is off to the factory owners house to collect his treasure, he sure won’t be needing it anymore…
In a tavern in Smith City the ratling and the goblin who have formed a loose association are reviewing the adventurer postings near the front door when they notice that one of the wanted posters was for another patron in the tavern. Just as this duo were debating how to best approach the draconian to capture him and gain their reward, now if they could just read the wanted poster they have. At about the same time the nomad notices that the draconian is on the wanted poster as well.
The necromantic nomad approaches the draconian hoping to apprehend him for the reward. He strikes the demonologist draconian who breaths fire in his direction scorching several bar chairs and a table. This also alerts the tavern security. In retaliation the nomad summons a skeleton causing panic to ensue in the tavern. To this the goblin creates a aura of darkness around himself as well as the ratling, and a wolfling that had been sitting at the table, they are now all under the table. Since the wolfing and ratling can not see in the goblins darkness they are safe from checking on the status of their sanity from the skeletons fear aura, but the goblin can see through his own darkness and is therefore subject to the sanity check. At this point the draconian unleashed a homunculus into the world. This leads to the ratling taking control of the mental faculties of the homunculus and commanding it to transport the draconian out of the bar. While the homunculus is not strong enough to lift the demonologist there is no resistance as the bouncers are shoving them out anyways.
Once out in the street the ratling touches the draconian causing disease on him that will persist for the next several hours. To create a distraction, or draw attention, the goblin starts to scream “Plague, Plague!!” which encourages the draconian to exit in pursuit of a safe place to hide to wait out the horrible illness that has befallen him.
Stay tuned for updates to the adventure in the next few days…..