Part – The mishaps continue

So when we left off our ragged group of adventurers had not yet figured out that they were destined through PC aura to be together. The best laid plans of mice and DM’s go astride often I have found.

The draconian, being afflicted by the ratling disease ability, had left an easy to follow trail on his way to the abandoned, abandoned, toy factory (suggested by my PC’s who I think may watch Scooby Doo too much). The remaining group of rag tags followed his there with thoughts of a sizable, forged bounty in their minds. Upon arrival at the factory they gained entrance through a partially opened door. While moving in to the large warehouse with its crate lined walls they were ambushed by a dozen or so life-sized puppets that had come to life. Through the use of fire magic and control spells the walking dolls were quickly dispatched of. During the battle our Ratling Necromancer determined the whereabouts of the owner that the puppets were protecting.

While the Nomad took down the remaining mannequins, the Ratling and Goblin dug up the owner and used their Commune magic to speak with him and determine if he might still have valuables in the land of the living they could relieve from his corpse. They discovered that he had a house on the outskirts of town where his most valued possessions had been safely guarded during his life. The party determined to head there to find the treasure, right after they tracked down the Draconian to get their bounty.

Thankfully for them, but not our Draconian friend, the Wolfling had used this time to track him after he made his escape during the heat of battle. Tracking him down to a small shack the party finally manages to take him down, rendering his unconscious and drags him to the nearest lock up to collect on their doctored wanted poster. The Draconian get locked in the brink for the night, not so bad for him as they healed some of his wounds incurred in the previous two scuffles, and the party collects on the ransom. However their attempt at forgery is easy to see through when compared to a standard copy kept at the jail, so much for the big reward they had hoped for.

Now it is off to the factory owners house to collect his treasure, he sure won’t be needing it anymore…

Trade your old gaming stuff for new dice

Another day, another cruise through some of my newly bookmarked websites. And what did I find you might ask? Why I found a barter offer from GM Dice (I wrote about them the other day). They are bringing barter back to gaming, and on the web even! According to the barter section of their website they will gladly take your old rpg books, board games, and even old gaming pieces all in exchange for gift certificates to spend on cool new dice.

But you don’t have anything in your collection you could bear to part with, me either to be honest. Well all is well as they will take anything in exchange for a gift certificate. You will send them information on what you are offering, as well as specifics like condition and quantity and they will let you know what amount you will get on your gift card. If you all are chummy and agree then you ship them the stuff and they will ship you a gift card upon receipt. Perhaps next time I will do this rather then donating my things.

I am not sure what I would ever need a d5, d14, or a d24 for in my games, but they would be great conversation pieces at Gamestorm. Though what I really want is The Amazing Everything Dice, but they are sold out. Perhaps it is time to see if I have any old games to send off.

Legendary Lives 2nd Edition Review

Legendary Lives 2nd Edition is a fantasy based RPG published by Marquee Press in the mid 90s. I discovered it at Powell’s Book store in 1995 and fell in love right away. The system only takes one book and the character sheets have most all of the information a player needs on them.

The system uses percentile dice and all rolls are made against a table on the character sheet. Each roll is giving a rating between Catastrophic and Awesome and that rating is used to determine success or failure and to what degree. When a character rolls one of the two extremes they mark it with a check (one per adventure) and this allows them to perform a skill check later to possibly raise the skill, somewhat like Call of Cthulhu. Another feature of Legendary Lives 2nd Edition that is reminiscent of the much darker Call of Cthulhu is the sanity skill and how you can gain phobias and mental illnesses should you roll badly enough in the wrong situation.

With a choice of 26 different races and about as many non-magical and magical types there is a huge flexibility in the character choices. Also each character roles on tables to determine events that have happened in their character’s past both benevolent and tragic. This not only helps to shape the character but often provides the Game Master with plenty of character hooks to keep things moving along.

The magic system of Legendary Lives 2nd Edition is unlike any other I have ran or played. There are a number of different spell skills each representing a broad area of magic, such as Fire Mastery or Protection. After the player describes how they are going to use the spell skill and the effect they are looking for the Game Master will tell them how many points it will cost in temporary skill reduction (usually between 0 and 5) and the character will roll for success on the reduced skill level. Having such an open system allows for a level of creativity in spell use that is rarely seen in more rigid rpg games and is one feature that really sets this often unheard of game above most others in my mind.

While print copies are hard to come by these days, the author has seen fit to put his Legendary Lives 2nd Edition rulebook up (minus the artwork) online as opensource for all to enjoy. I suggest you not only look at this game, but his others as well. Also there are a number of useful charts and adventures online as well. I hope you enjoy this simple, yet highly creative rpg system.

Update Jan 29, 2017

I have added a few new items on The Halfling that are in support of Legendary Lives 2nd Edition. Here are the links for quick access to these new items:
2nd Edition Legendary Lives Character Sheet – PDF Form that you can fill out on your computer
Automated Class Option Finder – Enter your character’s base stats and get back a list of all available classes

A gift for the gamer that has it all

So while cruising the internet for other great rpg blogs out there I ran across RPG Blog II. While perusing The Zack List I found a website for dice and thought I would take a look. My collection of dice is sadly small and I would like to add some more specialty dice to it, like the body parts die that my hubby got me at Gamestorm a couple years ago. In cruising through the dice set I found the ultimate gamer die that I think may find it’s way to a few of my friends for this coming Christmas. The Amazing D-Total Dice looks most interesting and if nothing else would give us something to talk about at the gaming table before game gets going.

The amazing thing about this die is that it is really 17 dice in one. In fact other then percentile dice and any custom stuff you have this die would replace most of them. Here is a video showing how it came to be and how it works.

Youtube – D Total – All Dice in One!

Shadowrun comes to life

As time passes I find that more and more of the Shadowrun universe comes to life in our reality. First there was run-flat tires, and now I am watching a Future Weapons episode that was showing helicopters that fly themselves based on a program. Can you say drone? And then there are the number of implantable electronics for hearing and now sight, the beginnings of implants. Shadowrun here we come!!

Anyone else seen any of the Shadowrun future coming true around us?

Random Generators

In cruising the internet tonight I found a site of random generators. Chaotic Shiny will help most any GM with those momentary lapses of creativity that leave us desperately scrambling for a random chart of some sort. There is just about nay random generator you might want on this site from Medieval City Map to

RPG – One Book Wonders

I have long been a fan of the one book wonder RPG. True that many of these games are not truly only one book, though many are, they still never quite made the big leagues. Over the years I have amassed a number of these books and now with this blog I have the perfect format in which to share the knowledge of these small time games with the masses. In this series of posts I plan to spend a full post each reviewing a game in my collection.

My fascination and love of the one book wonder game came after an encounter with Shadowrun. While I enjoy the genre and much of the game play of Shadowrun the group I was playing with was far into using every rule they had ever read and owning all the books as well. Game could come to a complete halt for 30+ minutes while everyone dug through book after book to determine just how far you could jump if you were a well built dwarf with a running start and were jumping down from a higher position. The waiting on this actual led me to take up not only games with limited books and therefore limited rule sets, but also cross stitching during games to pass the time during the lulls of rule mongering.

Later this week I will post with the first in this series, Lost Souls.

GameStorm Game Day

GameStorm is hosting a game day this coming Saturday, July 24th from 9am to 10pm.

It takes place at the Vancouver, WA Hilton and will include Board Games, RPG, Video Games, and Magic.

Hoping to make it there myself.

Oh and the best part of all, it is FREE!!!!!!!

Random Dungeon Generator

So when I am strapped for time in my busy life and find myself in need of a dungeon map I turn to Gozzy’s Random Dungeon Generator. The site is easy to navigate and gives a good deal of flexibility in choosing room concentration, number of exits, and even the floor coloring. This site also have a number of other random maps such as wilderness maps. I hope that you can find some use for this site as you try to mesh together family life while still maintaining that table-top rpg schedule.

Sacred Places

I have been on a jag of watching documentaries on my Netflix account. Tonight it is a documentary on the Maya Code. Interesting so far. Still I would like to know, as would others, why they abandoned the temples to the forests. So much to be learned. In looking for some information I came across an interesting site sure to be useful to any DM of game. Sacred Sites at Sacred Destinations. I plan to add it to my base of ideas for significant sites for my games. They cover a wide range of different places, including the Mayan Temples I have found so interesting of late. Hope it is of use to you.