Here is the second installment of our on going It Came From the Late, Late, Late Show our GM provided us with a longer game, I believe it took us 3 sessions to finish the storyline and that included staying up a bit later on the last night.
This adventure was a two part story line, in the beginning section we were humans discovering the monsters and bringing them back to our research lab to study them. The trip back was one of the two most memorable sections as we got attacked by modern day “pirates”. It was an attack by hippies on a Greenpeace ship who simply would not believe that we were not whalers. Of course the fact that we had to use an old whaling ship to bring the creatures back to the lab and that we tried to keep them from going below deck certainly wasn’t helping our cause any. Eventually we drove them off but not without a struggle.
Then we switch to the awakening of the monsters and us taking them over as our new roles for our actors. This is where our GM really got the chance to break out his homemade hex map, terrain and miniatures. He is really into Lego’s and so that is what we use for mini-figs when he runs. Of course we collect them too which makes them super easy to locate and use.
So as the ubur monsters (think Godzilla style) we were bent on destroying the town, as well as our arch enemy. Turns out that, at least for us and our dice, the hard part would be the electric lines they had laid down in our path. We came far too close to dying out over them before we even got into the real battle.
These images are from the end of game and give you an idea of the carnage as well as our GM’s homemade battle map.
Here is the write up of the movie poster, the characters and rule summary, as well as the entire adventure. Hope you enjoy. If you end up playing or running it I would love to hear how your adventure went.
What is a wand?
According to my recently purchased copy of The Element Encyclopedia of Secret Signs and Symbols by Adele Nozedar, a wand is a symbol of power. Adele writes “The wand is an essential tool for anyone who aspires to a position of authority and power: witches and wizards, druids, bishops, and the monarchy”. I had always considered wands to be associated with wizards and fairies and the like, but had never carried that notion over to bishops and monarchs before. What an interesting idea. It made me wonder what modern day items would be considered wands based on this definition of a wand as a tool representing authority and power.
Modern day wands
Gavel by creationc
The first that comes to my mind is the gavel. I can’t help but see this as a wand based on Nozedar’s description. Considering the authority we consider a judge to have, and certainly the authority considering they can hold your life in their hands. Though I must admit while I can easily tie a judge’s gavel to power and authority, I have trouble imagining it providing any sort of magical ability to the wielder in the way I typically visual a wand doing.
The next that comes to mind is a school teacher’s marker. This, of course, has changed over time and depends on the circumstances. In many cases today it is the dry erase marker or the greatly feared red pen. While teachers are not the figures of authority to adults that they are to school children, there is still power in the red pen that marks your mistakes and your grades on each paper you turn in. A small wand by most standards but perhaps a stronger level of magic due to that.
I am sure there are other great modern day wands out there, what can you think of?
Bring it to you RPG
So neat idea but how does it apply to your RPG game. I can see this being a great tie in either in a ShadowRun or Champions game. Any of your major NPC’s could be a closet magic user, implementing their wand as a focus item without letting on to the world their true nature or abilities. It could be used as a surprise for the characters who may not see it coming. Back in the day I played in a Champion campaign where many of the major politicians were magic users, they just used them to gain and keep their positions and only as much as needed so that it was not well known to the general population. Just goes to show that magic users can wield their power in a low-key, yet highly effective way.
What creative ways have you used wands or focus items in your games?