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A series of reviews of the rpgs that I have, most of which fall into the one-book-wonder category of games, which are my favorite.

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Legendary Lives 2nd Edition Review

datePosted on 21:18, July 26th, 2010 by halfling

Legendary Lives 2nd Edition is a fantasy based RPG published by Marquee Press in the mid 90s. I discovered it at Powell’s Book store in 1995 and fell in love right away. The system only takes one book and the character sheets have most all of the information a player needs on them.

The system uses percentile dice and all rolls are made against a table on the character sheet. Each roll is giving a rating between Catastrophic and Awesome and that rating is used to determine success or failure and to what degree. When a character rolls one of the two extremes they mark it with a check (one per adventure) and this allows them to perform a skill check later to possibly raise the skill, somewhat like Call of Cthulhu. Another feature of Legendary Lives 2nd Edition that is reminiscent of the much darker Call of Cthulhu is the sanity skill and how you can gain phobias and mental illnesses should you roll badly enough in the wrong situation.

With a choice of 26 different races and about as many non-magical and magical types there is a huge flexibility in the character choices. Also each character roles on tables to determine events that have happened in their character’s past both benevolent and tragic. This not only helps to shape the character but often provides the Game Master with plenty of character hooks to keep things moving along.

The magic system of Legendary Lives 2nd Edition is unlike any other I have ran or played. There are a number of different spell skills each representing a broad area of magic, such as Fire Mastery or Protection. After the player describes how they are going to use the spell skill and the effect they are looking for the Game Master will tell them how many points it will cost in temporary skill reduction (usually between 0 and 5) and the character will roll for success on the reduced skill level. Having such an open system allows for a level of creativity in spell use that is rarely seen in more rigid rpg games and is one feature that really sets this often unheard of game above most others in my mind.

While print copies are hard to come by these days, the author has seen fit to put his Legendary Lives 2nd Edition rulebook up (minus the artwork) online as opensource for all to enjoy. I suggest you not only look at this game, but his others as well. Also there are a number of useful charts and adventures online as well. I hope you enjoy this simple, yet highly creative rpg system.

RPG – One Book Wonders

datePosted on 21:21, July 20th, 2010 by halfling

I have long been a fan of the one book wonder RPG. True that many of these games are not truly only one book, though many are, they still never quite made the big leagues. Over the years I have amassed a number of these books and now with this blog I have the perfect format in which to share the knowledge of these small time games with the masses. In this series of posts I plan to spend a full post each reviewing a game in my collection.

My fascination and love of the one book wonder game came after an encounter with Shadowrun. While I enjoy the genre and much of the game play of Shadowrun the group I was playing with was far into using every rule they had ever read and owning all the books as well. Game could come to a complete halt for 30+ minutes while everyone dug through book after book to determine just how far you could jump if you were a well built dwarf with a running start and were jumping down from a higher position. The waiting on this actual led me to take up not only games with limited books and therefore limited rule sets, but also cross stitching during games to pass the time during the lulls of rule mongering.

Later this week I will post with the first in this series, Lost Souls.

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