So I am sure that many of you are familiar with the variety of web comics that are out there these days. Really any print comic can be found online as well as a large number of comics that can only be found online. Sure there are old classics that are still out there, I know Charlie Brown is quite popular with my kids. But here is a list of the web comics that are followed in my gaming group. I would love to say I am all caught up on these, but with college still a part of my busy life these haven’t made it to the top of my to-do list. Hopefully you have more free time then I do.
Order of the Stick
So when we left off our ragged group of adventurers had not yet figured out that they were destined through PC aura to be together. The best laid plans of mice and DM’s go astride often I have found.
The draconian, being afflicted by the ratling disease ability, had left an easy to follow trail on his way to the abandoned, abandoned, toy factory (suggested by my PC’s who I think may watch Scooby Doo too much). The remaining group of rag tags followed his there with thoughts of a sizable, forged bounty in their minds. Upon arrival at the factory they gained entrance through a partially opened door. While moving in to the large warehouse with its crate lined walls they were ambushed by a dozen or so life-sized puppets that had come to life. Through the use of fire magic and control spells the walking dolls were quickly dispatched of. During the battle our Ratling Necromancer determined the whereabouts of the owner that the puppets were protecting.
While the Nomad took down the remaining mannequins, the Ratling and Goblin dug up the owner and used their Commune magic to speak with him and determine if he might still have valuables in the land of the living they could relieve from his corpse. They discovered that he had a house on the outskirts of town where his most valued possessions had been safely guarded during his life. The party determined to head there to find the treasure, right after they tracked down the Draconian to get their bounty.
Thankfully for them, but not our Draconian friend, the Wolfling had used this time to track him after he made his escape during the heat of battle. Tracking him down to a small shack the party finally manages to take him down, rendering his unconscious and drags him to the nearest lock up to collect on their doctored wanted poster. The Draconian get locked in the brink for the night, not so bad for him as they healed some of his wounds incurred in the previous two scuffles, and the party collects on the ransom. However their attempt at forgery is easy to see through when compared to a standard copy kept at the jail, so much for the big reward they had hoped for.
Now it is off to the factory owners house to collect his treasure, he sure won’t be needing it anymore…
draconian, Fantasy, fantasy rpg, game night, Legendary Lives, nomad, puppets, ratling, Rough Gang, RPG, rpg story, story, Table Top, wanted poster, wolfling
In a tavern in Smith City the ratling and the goblin who have formed a loose association are reviewing the adventurer postings near the front door when they notice that one of the wanted posters was for another patron in the tavern. Just as this duo were debating how to best approach the draconian to capture him and gain their reward, now if they could just read the wanted poster they have. At about the same time the nomad notices that the draconian is on the wanted poster as well.
The necromantic nomad approaches the draconian hoping to apprehend him for the reward. He strikes the demonologist draconian who breaths fire in his direction scorching several bar chairs and a table. This also alerts the tavern security. In retaliation the nomad summons a skeleton causing panic to ensue in the tavern. To this the goblin creates a aura of darkness around himself as well as the ratling, and a wolfling that had been sitting at the table, they are now all under the table. Since the wolfing and ratling can not see in the goblins darkness they are safe from checking on the status of their sanity from the skeletons fear aura, but the goblin can see through his own darkness and is therefore subject to the sanity check. At this point the draconian unleashed a homunculus into the world. This leads to the ratling taking control of the mental faculties of the homunculus and commanding it to transport the draconian out of the bar. While the homunculus is not strong enough to lift the demonologist there is no resistance as the bouncers are shoving them out anyways.
Once out in the street the ratling touches the draconian causing disease on him that will persist for the next several hours. To create a distraction, or draw attention, the goblin starts to scream “Plague, Plague!!” which encourages the draconian to exit in pursuit of a safe place to hide to wait out the horrible illness that has befallen him.
Stay tuned for updates to the adventure in the next few days…..